Guide to create photo realistic 3D rendering
Creating a truly photo realistic 3D rendering requires
incredible skills, time and industrial experience. However, even the most
professional 3D rendering artist's work may lack the final touch that impedes a
credible image.
This trick is by far the simplest and you will notice
results as soon as you implement it. To obtain photo realistic architectural
representations, you must have a balance between the highlighted areas, the
shaded areas and the mid tones. These emphasize the size and volume of the
objects in the representation. 100% black or white materials can not
differentiate the mid tones from shadows or lights, giving flat objects that no
one will believe.
Perfect texture
When it comes to textures, you can master the techniques of
mosaic, scaling and positioning of the perfect texture without always producing
the results of photo realistic rendering of Solid Works you are looking for.
Many architects are not the first to ask for dirt and
imperfection in the final representation, but believe us, nothing makes a
project more authentic. It is useful to think about how your model would react
to bad weather and exposure to the elements, and recreate clues about these
effects in rendering.
Adding different types of variations to repetitive textures
and small bumps and scratches on smooth surfaces contributes greatly to
creating a general realism of the image. Also, try to move away from the
predetermined symmetric lines and shapes provided by the CAD software and
incorporate some asymmetric variation in the details of the texture. This will
make the rendering more dynamic and realistic than the endless identical
textures associated with CGI.
Always use areas of shadows and reflections
Zone shadows are a lifesaver to capture this perfect diffuse
light in a photo realistic 3D rendering. Take different hours of the day, for
example. The morning light creates very soft shadows that become clearer and
clearer until the middle of the day, after which it begins to soften until
daylight disappears. Keep in mind that even at noon, the shadows are not 100%
clear; You should always use shaded areas to add a touch of softness to the
edges.
This applies to both artificial lighting and natural
lighting. The different devices create nuances of subtlety and sharpness
according to the context. The shadows are ideal to reach these different levels
of diffusion with different parameters.
Use the depth of field in your favor
The effects of depth of field are an interesting way to
create photo realism in 3D animation, since they make forget the association of
this technique with the art of photography. This encourages the viewer to
believe that he sees an impermanent captured moment of a dynamic parameter,
unlike a computer-generated static model.
Of course, the effect is most evident in the close-ups where
the foreground elements are at a remarkable distance from the background
elements, but can also be strategically applied to large-scale scenes. Shallow
depth of field is a subtle way to isolate the center point of the rendering
while blurring lower priority elements, allowing you to concentrate on
obtaining photo realistic details where they matter most.
The depth of field can also improve the overall composition
of the image if used correctly. Not only does it frame objects in an
advantageous way, but it also requires that you be careful when superimposing
the representation. By actively choosing the objects that will be placed in the
foreground, the background and the background, you will make the most of the
deep perception of the human eye, reproducing again the experience of seeing a
real photo.
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